﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

namespace Utility.FSM
{
	[AttributeUsage (AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
	public class StateNameAttribute : Attribute
	{
		public string name;

		public StateNameAttribute (string name)
		{
			this.name = name;
		}
	}
}